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	<title>Comments for Nils...ActionScript Developer</title>
	<atom:link href="http://nils.realeyesmedia.com/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://nils.realeyesmedia.com</link>
	<description>Here&#039;s what I&#039;ve encountered ...</description>
	<lastBuildDate>Mon, 19 Mar 2012 20:44:21 +0000</lastBuildDate>
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		<title>Comment on Smoothing with OSMF: Harder Than You’d Think by pg</title>
		<link>http://nils.realeyesmedia.com/?p=94&#038;cpage=1#comment-1291</link>
		<dc:creator>pg</dc:creator>
		<pubDate>Mon, 19 Mar 2012 20:44:21 +0000</pubDate>
		<guid isPermaLink="false">http://nils.realeyesmedia.com/?p=94#comment-1291</guid>
		<description>Thanks for this - just what I needed and works like a charm.</description>
		<content:encoded><![CDATA[<p>Thanks for this &#8211; just what I needed and works like a charm.</p>
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		<title>Comment on Getting Sassy by Edilson</title>
		<link>http://nils.realeyesmedia.com/?p=136&#038;cpage=1#comment-1118</link>
		<dc:creator>Edilson</dc:creator>
		<pubDate>Wed, 29 Feb 2012 14:49:34 +0000</pubDate>
		<guid isPermaLink="false">http://nils.realeyesmedia.com/?p=136#comment-1118</guid>
		<description>Semantic CSS and OOCSS, dlglaticamoy, will never live together in harmony.  It is clearly one or the other.  Following the OOCSS model you will quickly start creating a library of non-semantic css  widgets&#039; that you apply to your markup. Being a preacher of building a project styleguide, I was OOCSS before OOCSS was a thing.  But now becoming a more experienced Ruby developer, I am coming to the same conclusions as you are with the coupling of OOCSS and SASS.  In fact, I can&#039;t see any other way of doing it.  A great example.  I am working on a project where I have aside bubbles for additional information.  Going with OOCSS I would need to have a class of something like  more_information  appended to both to cover the simular UI cases.  Then to adjust for the delta between the two, I then would add the class of  call_to_action&#039; and  white_papers&#039;.  But using SASS, I can simply use the single semantic class and then using the similar UI as a mixin within SASS, I can reuse that style without copying and pasting. So in essence, I guess what we are saying here is in principal the same thing, build re-useable elements within your CSS and have a way to easily re-use that code.  I guess you could say, OOSASS?</description>
		<content:encoded><![CDATA[<p>Semantic CSS and OOCSS, dlglaticamoy, will never live together in harmony.  It is clearly one or the other.  Following the OOCSS model you will quickly start creating a library of non-semantic css  widgets&#8217; that you apply to your markup. Being a preacher of building a project styleguide, I was OOCSS before OOCSS was a thing.  But now becoming a more experienced Ruby developer, I am coming to the same conclusions as you are with the coupling of OOCSS and SASS.  In fact, I can&#8217;t see any other way of doing it.  A great example.  I am working on a project where I have aside bubbles for additional information.  Going with OOCSS I would need to have a class of something like  more_information  appended to both to cover the simular UI cases.  Then to adjust for the delta between the two, I then would add the class of  call_to_action&#8217; and  white_papers&#8217;.  But using SASS, I can simply use the single semantic class and then using the similar UI as a mixin within SASS, I can reuse that style without copying and pasting. So in essence, I guess what we are saying here is in principal the same thing, build re-useable elements within your CSS and have a way to easily re-use that code.  I guess you could say, OOSASS?</p>
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	</item>
	<item>
		<title>Comment on Printing Multiple Spreads on One Page with InDesign and Acrobat by Jason</title>
		<link>http://nils.realeyesmedia.com/?p=48&#038;cpage=1#comment-1033</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Sun, 19 Feb 2012 17:31:43 +0000</pubDate>
		<guid isPermaLink="false">http://office.realeyesmedia.com/blogs/nils/?p=48#comment-1033</guid>
		<description>Thanks for this tidbit - it did work for me!</description>
		<content:encoded><![CDATA[<p>Thanks for this tidbit &#8211; it did work for me!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Smoothing with OSMF: Harder Than You’d Think by dkehl</title>
		<link>http://nils.realeyesmedia.com/?p=94&#038;cpage=1#comment-875</link>
		<dc:creator>dkehl</dc:creator>
		<pubDate>Thu, 19 Jan 2012 03:16:02 +0000</pubDate>
		<guid isPermaLink="false">http://nils.realeyesmedia.com/?p=94#comment-875</guid>
		<description>I found an alternate way of setting screen smoothing when using an F4MElement, which doesn&#039;t have a direct reference to the smoothing property. If you listen for the DISPLAY_OBJECT trait, you can retrieve a DisplayObjectTrait from your mediaElement object. This trait has a property called displayObject, which is the object that is responsible for displaying the media. While the property is of type DisplayObject, the actual implementation is of a class called VideoSurface, which has a smoothing property you can access and change.

So you can do something like this:

var  mediaPlayer:MediaPlayer = new MediaPlayer();
//This should theoretically be any kind of MediaElement subclass
mediaPlayer.media = new F4MElement(url);
mediaPlayer.media.addEventListener(MediaElementEvent.TRAIT_ADD, traitListener);

private function traitListener(event:MediaElementEvent):void
{
  if(event.type == MediaElementEvent.TRAIT_ADD &amp;&amp; event.traitType == MediaTraitType.DISPLAY_OBJECT)
  {
    var displayObject:Object = (mediaPlayer.media.getTrait(MediaTraitType.DISPLAY_OBJECT) as DisplayObjectTrait).displayObject;
    //Set the smoothing value to what you want.
    displayObject.smoothing = smoothingValue;
  }
}</description>
		<content:encoded><![CDATA[<p>I found an alternate way of setting screen smoothing when using an F4MElement, which doesn&#8217;t have a direct reference to the smoothing property. If you listen for the DISPLAY_OBJECT trait, you can retrieve a DisplayObjectTrait from your mediaElement object. This trait has a property called displayObject, which is the object that is responsible for displaying the media. While the property is of type DisplayObject, the actual implementation is of a class called VideoSurface, which has a smoothing property you can access and change.</p>
<p>So you can do something like this:</p>
<p>var  mediaPlayer:MediaPlayer = new MediaPlayer();<br />
//This should theoretically be any kind of MediaElement subclass<br />
mediaPlayer.media = new F4MElement(url);<br />
mediaPlayer.media.addEventListener(MediaElementEvent.TRAIT_ADD, traitListener);</p>
<p>private function traitListener(event:MediaElementEvent):void<br />
{<br />
  if(event.type == MediaElementEvent.TRAIT_ADD &amp;&amp; event.traitType == MediaTraitType.DISPLAY_OBJECT)<br />
  {<br />
    var displayObject:Object = (mediaPlayer.media.getTrait(MediaTraitType.DISPLAY_OBJECT) as DisplayObjectTrait).displayObject;<br />
    //Set the smoothing value to what you want.<br />
    displayObject.smoothing = smoothingValue;<br />
  }<br />
}</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Advertisement Plugin in REOPS for Timeline Happiness by Advertisement Plugin in REOPS for Timeline Happiness &#124; RealEyes Media</title>
		<link>http://nils.realeyesmedia.com/?p=110&#038;cpage=1#comment-625</link>
		<dc:creator>Advertisement Plugin in REOPS for Timeline Happiness &#124; RealEyes Media</dc:creator>
		<pubDate>Fri, 02 Dec 2011 17:10:13 +0000</pubDate>
		<guid isPermaLink="false">http://nils.realeyesmedia.com/?p=110#comment-625</guid>
		<description>[...] By: Nils Thingvall [...]</description>
		<content:encoded><![CDATA[<p>[...] By: Nils Thingvall [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on CKEditor is Awesome! by Using CKEditor Allows Your Clients to Edit HTML, Add Images &#124; RealEyes Media</title>
		<link>http://nils.realeyesmedia.com/?p=126&#038;cpage=1#comment-530</link>
		<dc:creator>Using CKEditor Allows Your Clients to Edit HTML, Add Images &#124; RealEyes Media</dc:creator>
		<pubDate>Tue, 08 Nov 2011 22:11:37 +0000</pubDate>
		<guid isPermaLink="false">http://nils.realeyesmedia.com/?p=126#comment-530</guid>
		<description>[...] like to use in your own workflow, be sure to check out what Realeyes developer Nils Thingvall has to say about it. Nils&#8217; article gives you helpful tips on configuring your editor to work with image [...]</description>
		<content:encoded><![CDATA[<p>[...] like to use in your own workflow, be sure to check out what Realeyes developer Nils Thingvall has to say about it. Nils&#8217; article gives you helpful tips on configuring your editor to work with image [...]</p>
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	</item>
	<item>
		<title>Comment on Smoothing with OSMF: Harder Than You’d Think by admin</title>
		<link>http://nils.realeyesmedia.com/?p=94&#038;cpage=1#comment-525</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 07 Nov 2011 22:17:04 +0000</pubDate>
		<guid isPermaLink="false">http://nils.realeyesmedia.com/?p=94#comment-525</guid>
		<description>Robert, that works if the top level element is a VideoElement. The problem arises when the VideoElement is wrapped in layers of ProxyElements, SerialElements and the like. Then you&#039;d have to loop through the whole structure to find the VideoElements. By hijacking the element in resolveItems, I can check the elements at the very core of the onion of elements and set smoothing there.</description>
		<content:encoded><![CDATA[<p>Robert, that works if the top level element is a VideoElement. The problem arises when the VideoElement is wrapped in layers of ProxyElements, SerialElements and the like. Then you&#8217;d have to loop through the whole structure to find the VideoElements. By hijacking the element in resolveItems, I can check the elements at the very core of the onion of elements and set smoothing there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Smoothing with OSMF: Harder Than You’d Think by Robert S.</title>
		<link>http://nils.realeyesmedia.com/?p=94&#038;cpage=1#comment-381</link>
		<dc:creator>Robert S.</dc:creator>
		<pubDate>Mon, 12 Sep 2011 18:53:32 +0000</pubDate>
		<guid isPermaLink="false">http://nils.realeyesmedia.com/?p=94#comment-381</guid>
		<description>You could check if the MediaElement is a VideoElement. For example:
&lt;code&gt;
var mediaFactory:MediaFactory =  new DefaultMediaFactory();
			mediaElement = mediaFactory.createMediaElement(new StreamingURLResource(httpStreaming));
			
if(mediaElement is VideoElement)
{
	(mediaElement as VideoElement).smoothing = true;
}
&lt;/code&gt;</description>
		<content:encoded><![CDATA[<p>You could check if the MediaElement is a VideoElement. For example:<br />
<code><br />
var mediaFactory:MediaFactory =  new DefaultMediaFactory();<br />
			mediaElement = mediaFactory.createMediaElement(new StreamingURLResource(httpStreaming));</p>
<p>if(mediaElement is VideoElement)<br />
{<br />
	(mediaElement as VideoElement).smoothing = true;<br />
}<br />
</code></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Smoothing with OSMF: Harder Than You’d Think by acromm</title>
		<link>http://nils.realeyesmedia.com/?p=94&#038;cpage=1#comment-274</link>
		<dc:creator>acromm</dc:creator>
		<pubDate>Thu, 14 Jul 2011 01:03:25 +0000</pubDate>
		<guid isPermaLink="false">http://nils.realeyesmedia.com/?p=94#comment-274</guid>
		<description>it works! thanks again :)</description>
		<content:encoded><![CDATA[<p>it works! thanks again <img src='http://nils.realeyesmedia.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>Comment on Smoothing with OSMF: Harder Than You’d Think by acromm</title>
		<link>http://nils.realeyesmedia.com/?p=94&#038;cpage=1#comment-273</link>
		<dc:creator>acromm</dc:creator>
		<pubDate>Wed, 13 Jul 2011 20:50:14 +0000</pubDate>
		<guid isPermaLink="false">http://nils.realeyesmedia.com/?p=94#comment-273</guid>
		<description>We will try this. Thanks a lot!!!</description>
		<content:encoded><![CDATA[<p>We will try this. Thanks a lot!!!</p>
]]></content:encoded>
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